Down came the glitches…

Filed Under Group Projects

Well it was about time I posted something new. I have been very busy lately with various projects. Unfortunately nothing I have really done I have felt was worth any announcement… until now. A few friends and I have decided to develop a small game for XBox using XNA. This has been my first real experience using XNA and while it has its advantages it also has had some minor disadvantages. Most of these issues have been sorted and while the game is still under heavy design development I decided to work on a level editor that will hopefully be robust enough to support not only our upcoming game but maybe future games as well.

What about some of the progress that has been made? Don’t worry I have pics.

trees.jpg

As you can see so far models can be loaded into the level editor and moved around. All objects can rotated or scaled and the floor in this picture is actually comprised of a block scaled to zero on the Y axis and scaled up on the X and Z. The black in the background is just the grid requiring some minor adjustments.

assetmanager.jpg

Next is the asset manager I created for the editor. This tool allows for any .x file to imported and used at a placeable object in the level. This gives me the ability to simply hand the tool off to my level artists or level designers and allow them to craft whatever they need into the level.

cameras.jpg

The last major feature I want to show off is the camera track. Under our current game design the player perspective will follow along a camera track. So far this is the only game specific addition to the editor. It simply allows someone to place cameras where ever they want in the level. The in game camera will then move from camera to camera along the track. You can see the cameras as white boxes with spheres attached, this is simply placeholder art for now.

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